
- Sourcemod plugins gmod how to#
- Sourcemod plugins gmod mod#
- Sourcemod plugins gmod update#
PropHunt Redux now removes its game description during map changes and reapplies it after config files are executed. Optimization: mp_bonusroundtime is now read as a Float (it has the above value subtracted from it, so it had to be converted to one anyway). This is to prevent a rare condition where teams weren't swapped prior to the next round start. Changed team switch time from 0.1 seconds before bonus time ends to 0.2 seconds before bonus time ends. DataPacks are now named with the date they are created so you can tell if there's been a new version since the last time your downloaded one. proper_name attributes were fixed for several weapons, although to my knowledge said attribute is deprecated and not actually used. Gold Botkiller Sniper Rifle Mk.II is now banned like all other sniper rifles. Fortified Compound has its damage adjusted to match the Huntsman. New prophunt_config.cfg file (PHDataPack updated). Canteens and Spellbooks are now blocked twice since some servers were reporting the first method wasn't working. Bug was introduced in PHR 3.0 beta 1 or so. Regression fix: If a prop player is detected as having a weapons, we now attempt to strip their weapons instead of just blindly re-running the Equip timer. Regression fix: Bleed weapons no longer cause their owners to take bleed damage when they use them. Sourcemod plugins gmod update#
Update installation instructions to include version 3.1.3.
The Prop Hunt Redux Resource Pack OR Prop Hunt Sounds Pack and individual maps from this list. SourceMod 1.5.x if it's not already installed. It is recommended that you comment out or remove everything in cfg/config_arena.cfg. A recommended mapcycle is included with the Prop Hunt Redux Data Pack. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Edit the server's cfg/mapcycle.txt (or cfg/arena_mapcycle.txt) files with a new mapcycle. The Prop Hunt Redux plugin should be uploaded to the server's tf/addons/sourcemod/plugins/ directory. The Prop Hunt Data Pack should be uncompressed to the server's tf/ directory. The Prop Hunt Redux Resource Pack should be uncompressed to the server's tf/ directory. If you're downloading maps directly, they should go in either tf/maps/ or tf/custom/prophunt/maps/. I prefer the latter in case I want to remove Prop Hunt from the server later. The Prop Hunt Redux Resource Pack or Prop Hunt Sounds Pack should be uncompressed to either tf/ or tf/custom/prophunt/. TF2Items needs to be uncompresssed to the server's tf/addons/sourcemod/ directory. This should cause it to create the addons directory automatically. If your server isn't already running MetaMod: Source or SourceMod, uncompress (or uncompress then upload) them to the server's tf/ directory. Current version is 3.1.3 ( source), released on. The Prop Hunt Redux Data Pack, updated.
The Prop Hunt Redux Map Essentials OR Prop Hunt Sounds Pack and individual maps from this list.1.5.3 (or newer) is recommended due to bugs in 1.5.2's critical hit handling.
MetaMod: Source 1.10 if it's not already installed. Sourcemod plugins gmod how to#
They are intended for the Model Manager plugin.Īnd here are the entries for the cfg file: Paste.Given that GM's server moved to Prop Hunt Redux recently, I figure it's appropriate to post the instructions for installing PH Redux instead of PH classic (the redux version was mainly created so I could update the AlliedModders main post for it with new versions).Īssuming you already know how to install a TF2 server using SteamCMD, you'll need: Useful, if you want to roleplay or populate Hyrule with various Zelda characters. Those models are rigged to different TF2 skeletons.
Sourcemod plugins gmod mod#
If you need an actual mod written for SourceMod that allows Gmod to work with it, that is difficult. Majora's Mask 3D playermodels (Updated 03-28-15) Is there a sourcemod plug in written for Gmod (or, one written that works with Gmod) already If all you need is a ulx command that checks ULib UCL access and runs the server console command for sourcemod, that is easy. Ocarina of Time 3D playermodels (Updated 05-15-15) Choosing a song will teleport you to the equivalent pedestral. Ingame, type "/ ocarina" to open the song menu. In order to use this sourcemod plugin, put the ocarina.smx into "tf/addons/sourcemod/plugins" on your server. Here is a video from an earlier version (thanks to Robotortoise): Workshop (It is also compatible with Gmod) If you have played the original game, you will know where to look for secrets. (With the exception of dungeons and temples) Also there are some minigames in the town, a search quest for items, destructable objects and some more things to explore and discover. In this map, you are able to visit almost every house in every town.